JavaScript is disabled for your browser. Some features of this site may not work without it.

    Listar

    Todo RIUMAComunidades & ColeccionesPor fecha de publicaciónAutoresTítulosMateriasTipo de publicaciónCentrosDepartamentos/InstitutosEditoresEsta colecciónPor fecha de publicaciónAutoresTítulosMateriasTipo de publicaciónCentrosDepartamentos/InstitutosEditores

    Mi cuenta

    AccederRegistro

    Estadísticas

    Ver Estadísticas de uso

    DE INTERÉS

    Datos de investigaciónReglamento de ciencia abierta de la UMAPolítica de RIUMAPolitica de datos de investigación en RIUMAOpen Policy Finder (antes Sherpa-Romeo)Dulcinea
    Preguntas frecuentesManual de usoContacto/Sugerencias
    Ver ítem 
    •   RIUMA Principal
    • Investigación
    • Ponencias, Comunicaciones a congresos y Pósteres
    • Ver ítem
    •   RIUMA Principal
    • Investigación
    • Ponencias, Comunicaciones a congresos y Pósteres
    • Ver ítem

    Gamification with Active Methodologies in Mathematics Learning in Secondary Education.

    • Autor
      Moral-Sánchez, Silvia NatividadAutoridad Universidad de Málaga; Sánchez-Compaña, María TeresaAutoridad Universidad de Málaga
    • Fecha
      2024
    • Editorial/Editor
      Pixel
    • Palabras clave
      Enseñanza - Innovaciones; Matemáticas - Estudio y enseñanza - Métodos activos
    • Resumen
      The continuous changes that society has undergone in recent years must be reflected in the classroom, which is a challenge for the educational system nowadays. Students who have been born and who are growing up in a digital age, they are digital native, they cannot adapt to traditional methodologies as usual and they demand a methodological shift more current. Active methodologies help this change, but if used one of these active methodologies in isolation, it may not be possible to take advantage of all the strengths that they offer. This proposal aims to make explicit the advantages of combining some of these active methodologies to form a mixed methodology that can cause a change in the educational paradigm in the subject of mathematics in Secondary Education. For this, we will explain how to embed methodologies such as cooperative learning, mobile learning or flipped learning within gamification strategies. Some results are offered through the observational and experiential method. This will help the student to be the protagonist by building autonomous, meaningful and more lasting learning, in addition to promoting motivation, acquisition of some skills and teamwork.
    • URI
      https://hdl.handle.net/10630/31123
    • DOI
      https://dx.doi.org/10.26352/F318_2384-9509
    • Compartir
      RefworksMendeley
    Mostrar el registro completo del ítem
    Ficheros
    npse-open.pdf (626.4Kb)
    Colecciones
    • Ponencias, Comunicaciones a congresos y Pósteres

    Estadísticas

    REPOSITORIO INSTITUCIONAL UNIVERSIDAD DE MÁLAGA
    REPOSITORIO INSTITUCIONAL UNIVERSIDAD DE MÁLAGA
     

     

    REPOSITORIO INSTITUCIONAL UNIVERSIDAD DE MÁLAGA
    REPOSITORIO INSTITUCIONAL UNIVERSIDAD DE MÁLAGA