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dc.contributor.authorToledo-Báez, María Cristina 
dc.contributor.authorNoriega-Santiáñez, Laura 
dc.date.accessioned2024-07-09T10:41:57Z
dc.date.available2024-07-09T10:41:57Z
dc.date.issued2024
dc.identifier.urihttps://hdl.handle.net/10630/32003
dc.description.abstractThe «App for post-editing neural machine translation using gamification» (GAMETRAPP) project (TED2021-129789B-I00), funded by the Spanish Ministry of Science and Innovation (2022–2024), has been in progress for a year. Thus, this paper presents its main goals and the analysis of neural machine translation and post-editing errors of research abstracts carried out. This leads to the designing of the gamified environment, which is currently under construction.es_ES
dc.description.sponsorshipUniversidad de Málaga. Campus de Excelencia Internacional Andalucía Tech.es_ES
dc.language.isoenges_ES
dc.rightsinfo:eu-repo/semantics/openAccesses_ES
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectGamificaciónes_ES
dc.subjectTraducción automáticaes_ES
dc.subjectTraducción - Innovaciones tecnológicases_ES
dc.subject.otherGAMETRAPP projectes_ES
dc.subject.otherPost-editinges_ES
dc.subject.otherNeural machine translationes_ES
dc.titleGAMETRAPP project in progress: Designing a gamified environment for post-editing research abstracts.es_ES
dc.typeinfo:eu-repo/semantics/conferenceObjectes_ES
dc.relation.eventtitleThe 25th Annual Conference of The European Association for Machine Translationes_ES
dc.relation.eventplaceSheffield, Reino Unidoes_ES
dc.relation.eventdate24-27 junio de 2024es_ES
dc.rights.ccAttribution-NonCommercial-NoDerivatives 4.0 Internacional*


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