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Effects of the spectator's emotional attachment to esports players on the sponsoring brand.
dc.contributor.author | Navarro Lucena, Fernando Jesús | |
dc.contributor.author | Molinillo-Jiménez, Sebastián | |
dc.contributor.author | Anaya-Sánchez, Rafael | |
dc.date.accessioned | 2024-11-29T12:41:21Z | |
dc.date.available | 2024-11-29T12:41:21Z | |
dc.date.issued | 2024 | |
dc.identifier.citation | Navarro-Lucena, F., Molinillo, S. and Anaya-Sánchez, R. (2024), "Effects of the spectator's emotional attachment to esports players on the sponsoring brand", Academia Revista Latinoamericana de Administración, Vol. ahead-of-print No. ahead-of-print. https://doi.org/10.1108/ARLA-05-2024-0094 | es_ES |
dc.identifier.uri | https://hdl.handle.net/10630/35407 | |
dc.description | Política de acceso abierto tomada de: https://openpolicyfinder.jisc.ac.uk/id/publication/23862 | es_ES |
dc.description.abstract | Purpose The purpose of this study is to understand whether the spectator’s emotional attachment to esports’ players is key for the sponsoring brand’s outcomes. A theoretical model based on the attachment, social influence and brand communities’ literature is proposed. Design/methodology/approach Data were collected through an online survey from a sample of 1,355 regular esports viewers. The proposed conceptual model was evaluated using partial least squares-structural equation modeling (PLS-SEM). Findings The results showed that emotional attachment to esports players exerts a large effect on the viewer’s engagement with the community and his or her intention to view its content for longer. These two variables are key in explaining the viewer’s intention to perform positive behaviors toward the sponsoring brand, such as recommendation, purchase intentions and co-creation. Originality/value This study improves the understanding about the effects of the viewer’s emotional bond with esports players and the bond’s impact on the development of positive behaviors toward the sponsoring brand. | es_ES |
dc.language.iso | spa | es_ES |
dc.publisher | Emerald | es_ES |
dc.rights | info:eu-repo/semantics/openAccess | es_ES |
dc.rights.uri | http://creativecommons.org/licenses/by-nc/4.0/ | |
dc.subject | Apego (Psicología) - En los videojuegos | es_ES |
dc.subject | Marketing en Internet | es_ES |
dc.subject.other | Brand | es_ES |
dc.subject.other | eWoM | es_ES |
dc.subject.other | Esports | es_ES |
dc.subject.other | Emotional attachment | es_ES |
dc.subject.other | Community engagement | es_ES |
dc.subject.other | Stickiness | es_ES |
dc.subject.other | Purchase intention | es_ES |
dc.subject.other | Apego emocional | es_ES |
dc.subject.other | Co-creation | es_ES |
dc.subject.other | Marca | es_ES |
dc.subject.other | Intención de compra | es_ES |
dc.title | Effects of the spectator's emotional attachment to esports players on the sponsoring brand. | es_ES |
dc.title.alternative | Efectos del vínculo emocional del espectador con el jugador de esports en la marca patrocinadora. | es_ES |
dc.type | info:eu-repo/semantics/article | es_ES |
dc.centro | Facultad de Ciencias Económicas y Empresariales | es_ES |
dc.identifier.doi | 10.1108/ARLA-05-2024-0094 | |
dc.rights.cc | Attribution-NonCommercial 4.0 Internacional | |
dc.type.hasVersion | info:eu-repo/semantics/acceptedVersion | es_ES |