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dc.contributor.authorRey-Godoy, Sergio
dc.contributor.authorVazquez-Calvo, Boris 
dc.date.accessioned2025-05-13T12:27:26Z
dc.date.available2025-05-13T12:27:26Z
dc.date.issued2025
dc.identifier.urihttps://hdl.handle.net/10630/38586
dc.descriptionConceptualization Educational vision, fan-learning focus — Sergio Rey-Godoy; Boris Vázquez-Calvo Methodology Pedagogical framework and activity design — Sergio Rey-Godoy Investigation Gathering case studies and research sources — Boris Vázquez-Calvo Writing – original draft Episode scripts — Boris Vázquez-Calvo Writing – review & editing Script refinement and clarity checks — Sergio Rey-Godoy Visualization Storyboards, motion graphics, illustrations, overall visual style — Sergio Rey-Godoy Software Audacity (audio capture & cleanup); Canva Pro (graphics & video layout); ChatGPT (wording assistance) — Sergio Rey-Godoy Resources Voice-over narration — Sergio Rey-Godoy; Boris Vázquez-Calvo Data curation Captioning (auto-generated, reviewed by Sergio Rey-Godoy); asset archiving (Boris Vázquez-Calvo) Project administration Scheduling, asset management, production coordination — Boris Vázquez-Calvo Supervision Academic oversight — Boris Vázquez-Calvo Funding acquisition Grant writing & reporting — Boris Vázquez-Calvo Plan Propio de Docencia – “Ayuda para la elaboración de materiales en vídeo,” University of Málaga, Spain (€2 000) Research project DEFINERS – Digital Language Learning of Junior Language Teachers (TED2021-129984A-I00), funded by the Spanish Government MCIN/AEI/10.13039/501100011033 and the EU NextGenerationEU/PRTR Other Special thanks to fan communities, participating learners, and researchers from the DEFINERS project. License: CC-BY 4.0 — feel free to reuse, remix, and share with attribution. CRediT note: Roles follow the Contributor Roles Taxonomy (https://credit.niso.org). When a task spans more than one role (e.g., video editing touches both Visualization and Software), it is listed under the role that best captures its primary scholarly contribution.es_ES
dc.description.abstractConceived as an open educational resource, Fandom and Language Education is a nine-episode micro-series (≈ 5 min each) that shows how everyday fan activities become meaningful, low-cost language-learning tools—perfect for teachers, informal educators and content creators, andcurious fans. Recorded for YouTube (premiering May 2025) and archived on Zenodo under CC-BY 4.0, each episode mixes real learner stories, practical tips, and research-informed insights. Episode line-up 1. Introduction to fandom and language education: how global fan communities turn passion into language practice 2. Fanfiction in language learning: writing, reading, and feedback loops that build fluency 3. Fansubs and fan translations: multilingual subtitles and crowd translations as authentic scaffolds 4. Cosplay and conventions: face-to-face conversation and intercultural exchange in fan spaces 5. Fandom-driven motivation: why passion sustains long-term language study 6. Fan art for visual and written expression: art made by fans 7. Podcasts, vlogs and other fan media: listening and speaking through user-generated content 8. Challenges and ethics: plagiarism, misinformation, slang, and best practice 9. Conclusion and open resources: AO3, Viki, Duolingo, Discord and more for lifelong learning By centering passion-based communities—writing fanfic, subtitling shows, crafting cosplay—Fandom and LanguageEducation demonstrates that meaningful, motivating language practice thrives where creativity and collaborationintersect. Share it, remix it, or screen it in class: the series is yours to use.es_ES
dc.description.sponsorshipUniversidad de Málagaes_ES
dc.description.sponsorshipAgencia Estatal de Investigaciónes_ES
dc.language.isoenges_ES
dc.rightsAtribución-CompartirIgual 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-sa/4.0/*
dc.subjectLenguas - Estudio y enseñanzaes_ES
dc.subjectAprendizajees_ES
dc.subjectRedes sociales en internetes_ES
dc.subjectAlfabetización digitales_ES
dc.subjectCultura populares_ES
dc.subjectInnovaciones tecnoloógicases_ES
dc.subjectVideojuegoses_ES
dc.subjectFanses_ES
dc.subjectEnseñanza - Innovacioneses_ES
dc.subjectAprendizaje informal de lenguases_ES
dc.subject.otherLanguage learninges_ES
dc.subject.otherLanguage teachinges_ES
dc.subject.otherLanguage educationes_ES
dc.subject.otherSocial mediaes_ES
dc.subject.otherFandomes_ES
dc.subject.otherFanes_ES
dc.subject.otherFan practiceses_ES
dc.subject.otherPopular culturees_ES
dc.subject.otherInformal learninges_ES
dc.subject.otherInformal language learninges_ES
dc.subject.otherDigital literacyes_ES
dc.subject.otherDigital technologyes_ES
dc.subject.otherVideo gamees_ES
dc.titleFan-Based Learning in Language Education.es_ES
dc.typevideoes_ES
dc.centroFacultad de Ciencias de la Educaciónes_ES
dc.identifier.doi10.5281/zenodo.15352215
dc.departamentoDidáctica de las Lenguas, las Artes y el Deportees_ES
dc.relation.projectIDinfo:eu-repo/grantAgreement/ES/MCIN-AEI/10.13039%2F501100011033/TED2021-129984A-I00/ES/Digital Language Learning of Junior Language Teachers/DEFINERSes_ES
dc.rights.accessRightsopen accesses_ES


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