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Fan-Based Learning in Language Education.
dc.contributor.author | Rey-Godoy, Sergio | |
dc.contributor.author | Vazquez-Calvo, Boris | |
dc.date.accessioned | 2025-05-13T12:27:26Z | |
dc.date.available | 2025-05-13T12:27:26Z | |
dc.date.issued | 2025 | |
dc.identifier.uri | https://hdl.handle.net/10630/38586 | |
dc.description | Conceptualization Educational vision, fan-learning focus — Sergio Rey-Godoy; Boris Vázquez-Calvo Methodology Pedagogical framework and activity design — Sergio Rey-Godoy Investigation Gathering case studies and research sources — Boris Vázquez-Calvo Writing – original draft Episode scripts — Boris Vázquez-Calvo Writing – review & editing Script refinement and clarity checks — Sergio Rey-Godoy Visualization Storyboards, motion graphics, illustrations, overall visual style — Sergio Rey-Godoy Software Audacity (audio capture & cleanup); Canva Pro (graphics & video layout); ChatGPT (wording assistance) — Sergio Rey-Godoy Resources Voice-over narration — Sergio Rey-Godoy; Boris Vázquez-Calvo Data curation Captioning (auto-generated, reviewed by Sergio Rey-Godoy); asset archiving (Boris Vázquez-Calvo) Project administration Scheduling, asset management, production coordination — Boris Vázquez-Calvo Supervision Academic oversight — Boris Vázquez-Calvo Funding acquisition Grant writing & reporting — Boris Vázquez-Calvo Plan Propio de Docencia – “Ayuda para la elaboración de materiales en vídeo,” University of Málaga, Spain (€2 000) Research project DEFINERS – Digital Language Learning of Junior Language Teachers (TED2021-129984A-I00), funded by the Spanish Government MCIN/AEI/10.13039/501100011033 and the EU NextGenerationEU/PRTR Other Special thanks to fan communities, participating learners, and researchers from the DEFINERS project. License: CC-BY 4.0 — feel free to reuse, remix, and share with attribution. CRediT note: Roles follow the Contributor Roles Taxonomy (https://credit.niso.org). When a task spans more than one role (e.g., video editing touches both Visualization and Software), it is listed under the role that best captures its primary scholarly contribution. | es_ES |
dc.description.abstract | Conceived as an open educational resource, Fandom and Language Education is a nine-episode micro-series (≈ 5 min each) that shows how everyday fan activities become meaningful, low-cost language-learning tools—perfect for teachers, informal educators and content creators, andcurious fans. Recorded for YouTube (premiering May 2025) and archived on Zenodo under CC-BY 4.0, each episode mixes real learner stories, practical tips, and research-informed insights. Episode line-up 1. Introduction to fandom and language education: how global fan communities turn passion into language practice 2. Fanfiction in language learning: writing, reading, and feedback loops that build fluency 3. Fansubs and fan translations: multilingual subtitles and crowd translations as authentic scaffolds 4. Cosplay and conventions: face-to-face conversation and intercultural exchange in fan spaces 5. Fandom-driven motivation: why passion sustains long-term language study 6. Fan art for visual and written expression: art made by fans 7. Podcasts, vlogs and other fan media: listening and speaking through user-generated content 8. Challenges and ethics: plagiarism, misinformation, slang, and best practice 9. Conclusion and open resources: AO3, Viki, Duolingo, Discord and more for lifelong learning By centering passion-based communities—writing fanfic, subtitling shows, crafting cosplay—Fandom and LanguageEducation demonstrates that meaningful, motivating language practice thrives where creativity and collaborationintersect. Share it, remix it, or screen it in class: the series is yours to use. | es_ES |
dc.description.sponsorship | Universidad de Málaga | es_ES |
dc.description.sponsorship | Agencia Estatal de Investigación | es_ES |
dc.language.iso | eng | es_ES |
dc.rights | Atribución-CompartirIgual 4.0 Internacional | * |
dc.rights.uri | http://creativecommons.org/licenses/by-sa/4.0/ | * |
dc.subject | Lenguas - Estudio y enseñanza | es_ES |
dc.subject | Aprendizaje | es_ES |
dc.subject | Redes sociales en internet | es_ES |
dc.subject | Alfabetización digital | es_ES |
dc.subject | Cultura popular | es_ES |
dc.subject | Innovaciones tecnoloógicas | es_ES |
dc.subject | Videojuegos | es_ES |
dc.subject | Fans | es_ES |
dc.subject | Enseñanza - Innovaciones | es_ES |
dc.subject | Aprendizaje informal de lenguas | es_ES |
dc.subject.other | Language learning | es_ES |
dc.subject.other | Language teaching | es_ES |
dc.subject.other | Language education | es_ES |
dc.subject.other | Social media | es_ES |
dc.subject.other | Fandom | es_ES |
dc.subject.other | Fan | es_ES |
dc.subject.other | Fan practices | es_ES |
dc.subject.other | Popular culture | es_ES |
dc.subject.other | Informal learning | es_ES |
dc.subject.other | Informal language learning | es_ES |
dc.subject.other | Digital literacy | es_ES |
dc.subject.other | Digital technology | es_ES |
dc.subject.other | Video game | es_ES |
dc.title | Fan-Based Learning in Language Education. | es_ES |
dc.type | video | es_ES |
dc.centro | Facultad de Ciencias de la Educación | es_ES |
dc.identifier.doi | 10.5281/zenodo.15352215 | |
dc.departamento | Didáctica de las Lenguas, las Artes y el Deporte | es_ES |
dc.relation.projectID | info:eu-repo/grantAgreement/ES/MCIN-AEI/10.13039%2F501100011033/TED2021-129984A-I00/ES/Digital Language Learning of Junior Language Teachers/DEFINERS | es_ES |
dc.rights.accessRights | open access | es_ES |