ListarCG - Contribuciones a congresos científicos por tema "Aprendizaje"
Mostrando ítems 1-2 de 2
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Gamificacion in education and active methodologies at Higher education
(2019-07-01)In recent years, there has been an increasing interest in applying Gamification in Education, which can be defined as the application of game design elements to learning activities. Its purpose is to motivate students by ... -
Looking for students' enthusiasm: flipped classroom
(2019-01-09)The “flipped classroom” is a pedagogical model that consists of putting certain learning processes outside the classroom so that the teacher can devote more class time to students’ acquisition of practical skills, for ...