ListarLCC - Contribuciones a congresos científicos por tema "Games"
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A spatially-structured PCG method for content diversity in a Physics-based simulation game
(2016-01-18)This paper presents a spatially-structured evolutionary algorithm (EA) to procedurally generate game maps of di ferent levels of di ficulty to be solved, in Gravityvolve!, a physics-based simulation videogame that we have ...