• Evolutionary Interactive Bot for the FPS Unreal Tournament 2004 

      Jiménez, José L.; Mora, Antonio M.; Fernández-Leiva, Antonio J. (2015-06-18)
      This paper presents an interactive genetic algorithm for generating a human-like autonomous player (bot) for the game Unreal Tournament 2004. It is based on a bot modelled from the knowledge of an expert human player. ...
    • Game Artificial Intelligence: Challenges for the Scientific Community 

      Lara-Cabrera, Raúl; Nogueira-Collazo, Mariela; Cotta, Carlos; Fernández-Leiva, Antonio J. (2015-06-18)
      This paper discusses some of the most interesting challenges to which the games research community members may face in the área of the application of arti cial or computational intelligence techniques to the design and ...