ListarLCC - Contribuciones a congresos científicos por tema "Real Time Strategy"
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Using Self-Adaptive Evolutionary Algorithms to Evolve Dynamism-Oriented Maps for a Real Time Strategy Game
(Springer-Verlag, 2013)This work presents a procedural content generation system that uses an evolutionary algorithm in order to generate interesting maps for a real-time strategy game, called Planet Wars. Interestingness is here captured by the ...