• 'Ephemerality’ in game development: opportunitiees and challenges 

      Fernández-Leiva, Antonio J.; Vázquez-Núñez, Ariel Eduardo (2016-09-26)
      Ephemeral Computation (Eph-C) is a newly created computation paradigm, the purpose of which is to take advantage of the ephemeral nature (limited lifetime) of computational resources. First we speak of this new paradigm ...
    • Optimising Humanness: Designing the best human-like Bot for Unreal Tournament 2004 

      Mora, Antonio M.; Gutiérrez-Rodríguez, Álvaro; Fernández-Leiva, Antonio J. (Springer-Verlag, 2017)
      This paper presents multiple hybridizations of the two best bots on the BotPrize 2014 competition, which sought for the best humanlike bot playing the First Person Shooter game Unreal Tournament 2004. To this aim the ...