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dc.contributor.authorFranco-Caballero, Pablo Daniel 
dc.contributor.authorMatas-Terrón, Antonio 
dc.date.accessioned2015-03-23T08:02:48Z
dc.date.available2015-03-23T08:02:48Z
dc.date.created2014
dc.date.issued2015-03-23
dc.identifier.urihttp://hdl.handle.net/10630/9559
dc.description.abstractIn this paper we shall review of the role of serious games as part of the new Technologies of Information and Communication to promote activity while ageing. To achieve this recent publications on these issues were researched via the use of the most common databases in the Education Sciences such as Scopus, Google Scholar and Eric. Search words used were "exergames", "elder games", "serious games", "active aging", "healthy aging", "video games", "edutainment". The total number of documents reviewed was more than 20, published between 1975-2014. After a content analysis of these publications, the areas covered in these articles revolve around the following topics "health", "quality of life", "productivity" and "active aging". Finally, the review made indicates that serious games, especially exergames, promote a physically active aging, which in turn results in a higher quality of life.es_ES
dc.description.sponsorshipUniversidad de Málaga. Campus de Excelencia Internacional Andalucía Tech.es_ES
dc.language.isoenges_ES
dc.rightsinfo:eu-repo/semantics/openAccesses_ES
dc.subjectEnvejecimientoes_ES
dc.subjectVideojuegoses_ES
dc.subject.otherTecnologíaes_ES
dc.titleSerious games with elder people: a review of the questiones_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.centroFacultad de Ciencias de la Educaciónes_ES
dc.relation.eventtitleIV Congreso internacional de buenas prácticas y tecnología de la información y la comunicaciónes_ES
dc.relation.eventplaceAmeca (Méjico)es_ES
dc.relation.eventdate24/09/2014es_ES


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