This paper presents an interactive genetic algorithm for generating
a human-like autonomous player (bot) for the game Unreal Tournament
2004. It is based on a bot modelled from the knowledge of an
expert human player. The algorithm provides two types of interaction:
by an expert in the game and by an expert in the algorithm. Each one affects
different aspects of the evolution, directing it towards better results
regarding the agent’s humanness (objective of this work). It has been conducted
an analysis of the experts’ influence on the performance, showing
much better results after these interactions that the non-interactive version.
The best bot were submitted to the BotPrize 2014 competition
(which seeks for the best human-like bot), getting the second position