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dc.contributor.authorLara-Cabrera, Raúl
dc.contributor.authorNogueira-Collazo, Mariela
dc.contributor.authorCotta-Porras, Carlos 
dc.contributor.authorFernández-Leiva, Antonio José 
dc.date.accessioned2015-06-18T10:24:26Z
dc.date.available2015-06-18T10:24:26Z
dc.date.created2015-06-18
dc.date.issued2015-06-18
dc.identifier.urihttp://hdl.handle.net/10630/9942
dc.description.abstractThis paper discusses some of the most interesting challenges to which the games research community members may face in the área of the application of arti cial or computational intelligence techniques to the design and creation of video games. The paper focuses on three lines that certainly will in uence signi cantly the industry of game development in the near future, speci cally on the automatic generation of content, the a ective computing applied to video games and the generation of behaviors that manage the decisions of entities not controlled by the human player.es_ES
dc.description.sponsorshipUniversidad de Málaga. Campus de Excelencia Internacional Andalucía Tech.es_ES
dc.language.isospaes_ES
dc.rightsinfo:eu-repo/semantics/openAccesses_ES
dc.subjectInteligencia artificiales_ES
dc.subjectVideojuegoses_ES
dc.subject.otherNon-player characterses_ES
dc.subject.otherProcedurales_ES
dc.subject.otherA ective Computinges_ES
dc.subject.otherHuman-like behaviores_ES
dc.subject.otherGame Artificial Intelligencees_ES
dc.titleGame Artificial Intelligence: Challenges for the Scientific Communityes_ES
dc.typeinfo:eu-repo/semantics/conferenceObjectes_ES
dc.centroE.T.S.I. Informáticaes_ES
dc.relation.eventtitleII Congreso de la Sociedad Española para las Ciencias del Videojuegoes_ES
dc.relation.eventplaceBarcelonaes_ES
dc.relation.eventdateJunio, 2015es_ES
dc.identifier.orcid0000-0002-5330-5217es_ES
dc.cclicenseby-nc-ndes_ES


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