GPU computing for shallow water flow simulation based on finite volume schemes.

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This article is a review of the work that we are carrying out to efficiently simulate shallow water flows. In this paper, we focus on the efficient implementation of path-conservative Roe type high-order finite volume schemes to simulate shallow flows that are supposed to be governed by the one-layer or two-layer shallow water systems, formulated under the form of a conservation law with source terms. The implementation of the scheme is carried out on Graphics Processing Units (GPUs), thus achieving a substantial improvement of the speedup with respect to normal CPUs. Finally, some numerical experiments are presented

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https://comptes-rendus.academie-sciences.fr/mecanique/page/referencement-archivage/

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Manuel J. Castro; Sergio Ortega; Marc de la Asunción; José M. Mantas; José M. Gallardo. GPU computing for shallow water flow simulation based on finite volume schemes. Comptes Rendus. Mécanique, High Performance Computing, Volume 339 (2011) no. 2-3, pp. 165-184. doi : 10.1016/j.crme.2010.12.004. https://comptes-rendus.academie-sciences.fr/mecanique/articles/10.1016/j.crme.2010.12.004/

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