Optimising Humanness: Designing the best human-like Bot for Unreal Tournament 2004

dc.centroE.T.S.I. Informáticaes_ES
dc.contributor.authorMora, Antonio M.
dc.contributor.authorGutiérrez-Rodríguez, Álvaro
dc.contributor.authorFernández-Leiva, Antonio José
dc.date.accessioned2017-07-19T11:20:47Z
dc.date.available2017-07-19T11:20:47Z
dc.date.created2017
dc.date.issued2017
dc.departamentoLenguajes y Ciencias de la Computación
dc.description.abstractThis paper presents multiple hybridizations of the two best bots on the BotPrize 2014 competition, which sought for the best humanlike bot playing the First Person Shooter game Unreal Tournament 2004. To this aim the participants were evaluated using a Turing test in the game. The work considers MirrorBot (the winner) and NizorBot (the second) codes and combines them in two different approaches, aiming to obtain a bot able to show the best behaviour overall. There is also an evolutionary version on MirrorBot, which has been optimized by means of a Genetic Algorithm. The new and the original bots have been tested in a new, open, and public Turing test whose results show that the evolutionary version of MirrorBot apparently improves the original bot, and also that one of the novel approaches gets a good humanness level.es_ES
dc.description.sponsorshipUniversidad de Málaga. Campus de Excelencia Internacional Andalucía Tech.es_ES
dc.identifier.citationLecture Notes on Computer Science (LNCS), vol. 10306, pps: 681-692, DOI: 10.1007/978-3-319-59147-6_58es_ES
dc.identifier.orcidhttp://orcid.org/0000-0002-5330-5217es_ES
dc.identifier.urihttp://hdl.handle.net/10630/14272
dc.language.isospaes_ES
dc.publisherSpringer-Verlages_ES
dc.relation.eventdate06/2017es_ES
dc.relation.eventplaceCádiz (Spain)es_ES
dc.relation.eventtitle14th International Work-Conference on Artificial Neural Networks (IWANN 2017)es_ES
dc.rightsby-nc-nd
dc.rights.accessRightsopen accesses_ES
dc.subjectVideojuegoses_ES
dc.subjectComputación evolutivaes_ES
dc.subject.otherVideogameses_ES
dc.subject.otherArtificial Intelligencees_ES
dc.subject.otherHuman-like botses_ES
dc.subject.otherEvolutionary algorithmses_ES
dc.subject.otherTuring testes_ES
dc.titleOptimising Humanness: Designing the best human-like Bot for Unreal Tournament 2004es_ES
dc.typeconference outputes_ES
dspace.entity.typePublication
relation.isAuthorOfPublication76a460eb-c8a1-4e47-94b1-885e6569aa17
relation.isAuthorOfPublication.latestForDiscovery76a460eb-c8a1-4e47-94b1-885e6569aa17

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