Optimising Humanness: Designing the best human-like Bot for Unreal Tournament 2004
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Description: ArticuloIWANN2017
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Springer-Verlag
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Abstract
This paper presents multiple hybridizations of the two best
bots on the BotPrize 2014 competition, which sought for the best humanlike
bot playing the First Person Shooter game Unreal Tournament 2004.
To this aim the participants were evaluated using a Turing test in the
game. The work considers MirrorBot (the winner) and NizorBot (the
second) codes and combines them in two different approaches, aiming to
obtain a bot able to show the best behaviour overall. There is also an
evolutionary version on MirrorBot, which has been optimized by means
of a Genetic Algorithm. The new and the original bots have been tested
in a new, open, and public Turing test whose results show that the evolutionary
version of MirrorBot apparently improves the original bot, and
also that one of the novel approaches gets a good humanness level.
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Lecture Notes on Computer Science (LNCS), vol. 10306, pps: 681-692, DOI: 10.1007/978-3-319-59147-6_58









