Teselando el plano con realidad aumentada, realidad virtual y Scratch en didáctica de la geometría.
Loading...
Identifiers
Publication date
Reading date
Collaborators
Advisors
Tutors
Editors
Journal Title
Journal ISSN
Volume Title
Publisher
Octaedro
Share
Abstract
Information and Communication Technologies (ICT) are increasingly present today and therefore
in education, being a vehicle to produce changes in the educational paradigm. Moreover, these technologies
help to develop skills and competencies that would not be possible with traditional manipulative materials in
mathematics. This work has a double objective: on the one hand, to share an innovative experience using ICT
such as augmented reality, virtual reality and block programming (Scratch) for the construction and study of
tessellations. And, on the other hand, to show the students’ opinion on some of the aspects in its implemen tation. The experience has been carried out in two groups in two consecutive academic years of the Degree
in Primary Education at the University of Malaga in the context of the subject of didactics of geometry. In
general, the results obtained, and the students’ opinions coincide in the advantages of using ICT tools together
with manipulative materials in geometry in the teaching-learning process, leading to an improvement in their
digital competence, their mathematical skills and their computational thinking.
Description
Bibliographic citation
Moral-Sánchez, S.N. (2023). Teselando el plano con realidad aumentada, realidad virtual y Scratch en didáctica de la geometría. En D. Ortega-Sánchez ,y A. López-Padrón (Eds.), Educación y Sociedad: claves interdisciplinares (pp. 1004-1013). Octaedro
Collections
Endorsement
Review
Supplemented By
Referenced by
Creative Commons license
Except where otherwised noted, this item's license is described as Atribución-NoComercial 4.0 Internacional










