Teselando el plano con realidad aumentada, realidad virtual y Scratch en didáctica de la geometría.

dc.centroFacultad de Ciencias de la Educaciónes_ES
dc.contributor.authorMoral-Sánchez, Silvia Natividad
dc.date.accessioned2024-04-22T11:47:34Z
dc.date.available2024-04-22T11:47:34Z
dc.date.created2024
dc.date.issued2023
dc.departamentoDidáctica de la Matemática, de las Ciencias Sociales y de las Ciencias Experimentales
dc.description.abstractInformation and Communication Technologies (ICT) are increasingly present today and therefore in education, being a vehicle to produce changes in the educational paradigm. Moreover, these technologies help to develop skills and competencies that would not be possible with traditional manipulative materials in mathematics. This work has a double objective: on the one hand, to share an innovative experience using ICT such as augmented reality, virtual reality and block programming (Scratch) for the construction and study of tessellations. And, on the other hand, to show the students’ opinion on some of the aspects in its implemen tation. The experience has been carried out in two groups in two consecutive academic years of the Degree in Primary Education at the University of Malaga in the context of the subject of didactics of geometry. In general, the results obtained, and the students’ opinions coincide in the advantages of using ICT tools together with manipulative materials in geometry in the teaching-learning process, leading to an improvement in their digital competence, their mathematical skills and their computational thinking.es_ES
dc.description.sponsorshipProyecto de investigación FEDER Junta de Andalucía UAL2020-SEJ-B2086 y Universidad de Málagaes_ES
dc.identifier.citationMoral-Sánchez, S.N. (2023). Teselando el plano con realidad aumentada, realidad virtual y Scratch en didáctica de la geometría. En D. Ortega-Sánchez ,y A. López-Padrón (Eds.), Educación y Sociedad: claves interdisciplinares (pp. 1004-1013). Octaedroes_ES
dc.identifier.urihttps://hdl.handle.net/10630/31116
dc.language.isospaes_ES
dc.publisherOctaedroes_ES
dc.relation.ispartofseriesUniversidad;
dc.rightsAtribución-NoComercial 4.0 Internacional
dc.rights.accessRightsopen accesses_ES
dc.rights.urihttp://creativecommons.org/licenses/by-nc/4.0/
dc.subjectGeometría - Estudio y enseñanzaes_ES
dc.subjectTecnología educativaes_ES
dc.subject.otherEducación matemáticaes_ES
dc.subject.otherDidáctica de la Geometríaes_ES
dc.subject.otherTeselacioneses_ES
dc.subject.otherScratches_ES
dc.subject.otherRealidad aumentadaes_ES
dc.subject.otherRealidad virtuales_ES
dc.titleTeselando el plano con realidad aumentada, realidad virtual y Scratch en didáctica de la geometría.es_ES
dc.typebook partes_ES
dc.type.hasVersionVoRes_ES
dspace.entity.typePublication
relation.isAuthorOfPublication48d34225-3303-44d4-8e5c-9bbc48cba65c
relation.isAuthorOfPublication.latestForDiscovery48d34225-3303-44d4-8e5c-9bbc48cba65c

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